
Impact Games
Only 7% of upper elementary school students are internally motivated to learn (Kuruc, 2017). At the same time, according to the most recent PISA results, nearly 1 in 3 fifteen-year-olds across OECD countries lacks basic proficiency in reading, numeracy, and science – outcomes that research links to disengagement beginning in the earlier school years. Schools and teachers continue to struggle to address the specific needs of individual students.
Impact Games empowers teachers to use curriculum-based games and gamification in classrooms, with the ability to personalize these for students based on their abilities and interests.
In short: They bring learning to games and play to classrooms. Everyone is invited!

Jakub Žaludko
Co-CEO
of Impact Games
He has spent all his working career in education innovation, first as policy and advocacy officer in Ambrela and Bridge 47, later as organization architect and producer at Impact Games and Gamifactory.

Belinda Rašnerová
Community and Communications
officer
Besides scaling game-based learning and gamification approaches among teachers and schools in CEE region, she also has her own world music band Neha.
